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On this page
  • Overview
  • Property and Method Reference Table
  • Event Reference Table
  • Code Integration Example
  • Key Points
  • Best Practices
  • Common Pitfalls
  • Usage Scenarios
  • Real Life Usage Scenarios
  • Troubleshooting Tips
  • Review
  • Summary
  • Additional Resources
  1. Net Framework | Net Core UI
  2. Sliders and Range
  3. Siticone HTrackBar

Behavior & Interaction

Governs how the slider responds to user inputs—including mouse movements, keyboard commands, etc—and provides immediate visual and audible feedback for both valid and invalid interactions.

Overview

The Behavior & Interaction feature in the SiticoneHTrackBar control covers all aspects of user engagement. It manages how the control responds to mouse events (click, drag, hover, wheel), keyboard commands (arrow keys, Home/End, Page Up/Page Down), and right-click context menu selections. The control also handles read-only scenarios by preventing modifications and triggering feedback (beep or shake) when users attempt invalid actions. In addition, built-in events facilitate real-time updates and state monitoring, ensuring seamless integration into interactive WinForms applications.


Property and Method Reference Table

The table below summarizes the key properties and methods that define the behavior and interaction of the control:

Property / Method
Type
Description
Default Value
Category

Value

int

Gets or sets the current numeric value of the slider within its defined range.

50

Data

Minimum

int

Specifies the lowest allowable value for the slider.

0

Data

Maximum

int

Specifies the highest allowable value for the slider.

100

Data

Step

int

Sets the incremental change used when adjusting the slider value (e.g., via keyboard arrows).

5

Data

MouseWheelDelta

int

Defines the change in value when using the mouse wheel for interaction.

1

Interaction

IsReadOnly

bool

Indicates whether the slider is in a read-only mode, preventing user modifications.

false

ReadOnly

HoverEffects

bool

Enables or disables visual feedback (e.g., thumb enlargement) when the mouse hovers over the control.

false

Interaction

CanBeep

bool

Enables a system beep as auditory feedback when invalid input is attempted.

false

Feedback

CanShake

bool

Enables a shake animation as visual feedback when invalid input is attempted.

true

Feedback

IncrementValue()

method

Increases the slider value by the defined Step (triggered from the context menu).

—

Interaction

DecrementValue()

method

Decreases the slider value by the defined Step (triggered from the context menu).

—

Interaction

SetValueManually()

method

Opens a dialog to manually set the slider value.

—

Interaction


Event Reference Table

Key events enable real-time monitoring and dynamic responses to user interactions:

Event
Delegate Type
Description

ValueChanged

EventHandler

Triggered whenever the slider value changes.

ValueHasChanged

OnValueChanged

Provides the updated slider value immediately after a change.

ValueChangedComplete

OnValueChangedComplete

Fires when a value change operation (such as dragging) is fully completed.

DynamicValueUpdated

EventHandler<DynamicValueUpdateEventArgs>

Occurs during continuous updates (e.g., while dragging), offering real-time feedback.


Code Integration Example

The following example demonstrates how to integrate the behavior and interaction features of the SiticoneHTrackBar control into a WinForms application. In this example, the slider responds to mouse and keyboard interactions, displays a context menu on right-click, and demonstrates read-only mode with feedback on invalid inputs.

using System;
using System.Drawing;
using System.Windows.Forms;
using SiticoneNetFrameworkUI;

public class BehaviorInteractionDemoForm : Form
{
    private SiticoneHTrackBar trackBar;
    private Label infoLabel;
    private CheckBox readOnlyCheckBox;
    private Button simulateInvalidInputButton;

    public BehaviorInteractionDemoForm()
    {
        InitializeComponent();
        WireUpEvents();
    }

    private void InitializeComponent()
    {
        // Instantiate the SiticoneHTrackBar control
        trackBar = new SiticoneHTrackBar
        {
            Location = new Point(20, 20),
            Size = new Size(300, 40),
            Minimum = 0,
            Maximum = 100,
            Value = 50,
            Step = 5,
            MouseWheelDelta = 2,
            HoverEffects = true,
            CanBeep = true,
            CanShake = true
        };

        // Label to display current value and interaction info
        infoLabel = new Label
        {
            Location = new Point(20, 70),
            Size = new Size(300, 25),
            Text = "Use arrow keys, mouse drag or wheel to change the value.",
            Font = new Font("Segoe UI", 10)
        };

        // CheckBox to toggle Read-Only mode
        readOnlyCheckBox = new CheckBox
        {
            Location = new Point(20, 100),
            Size = new Size(150, 25),
            Text = "Toggle Read-Only",
            Checked = false
        };
        readOnlyCheckBox.CheckedChanged += (s, e) =>
        {
            trackBar.IsReadOnly = readOnlyCheckBox.Checked;
            infoLabel.Text = trackBar.IsReadOnly
                ? "Slider is read-only. Invalid inputs will trigger feedback."
                : "Slider is interactive.";
        };

        // Button to simulate an invalid input when in read-only mode
        simulateInvalidInputButton = new Button
        {
            Location = new Point(200, 100),
            Size = new Size(120, 25),
            Text = "Test Invalid Input"
        };
        simulateInvalidInputButton.Click += (s, e) =>
        {
            // If slider is read-only, attempting to change the value should trigger feedback (beep/shake)
            if (trackBar.IsReadOnly)
            {
                // Attempt to set an invalid value; the control will trigger beep/shake
                trackBar.Value = trackBar.Value + trackBar.Step;
            }
            else
            {
                MessageBox.Show("Slider is interactive; switch to read-only to test invalid input feedback.");
            }
        };

        // Add controls to the form
        Controls.Add(trackBar);
        Controls.Add(infoLabel);
        Controls.Add(readOnlyCheckBox);
        Controls.Add(simulateInvalidInputButton);

        // Form settings
        Text = "Behavior & Interaction Demo";
        ClientSize = new Size(360, 150);
    }

    private void WireUpEvents()
    {
        // Update the info label when the value changes
        trackBar.ValueChanged += (s, e) =>
        {
            infoLabel.Text = "Current Value: " + trackBar.Value;
        };

        trackBar.ValueHasChanged += (s, newValue) =>
        {
            Console.WriteLine("Immediate update: " + newValue);
        };

        trackBar.ValueChangedComplete += (s, finalValue) =>
        {
            Console.WriteLine("Final value after interaction: " + finalValue);
        };

        trackBar.DynamicValueUpdated += (s, e) =>
        {
            Console.WriteLine("Dynamic update during drag: " + e.Value);
        };
    }

    [STAThread]
    public static void Main()
    {
        Application.EnableVisualStyles();
        Application.Run(new BehaviorInteractionDemoForm());
    }
}

Key Points

The table below summarizes the critical aspects of the Behavior & Interaction feature:

Key Aspect
Explanation

Multi-Modal Interaction

Supports mouse clicks, drags, wheel movements, and keyboard commands to adjust the slider value.

Read-Only Mode Enforcement

Prevents modifications when in read-only mode and triggers feedback (beep/shake) on invalid attempts.

Context Menu Integration

Provides options (increment, decrement, manual value entry) through a right-click context menu.

Real-Time Event Feedback

Events such as ValueChanged and DynamicValueUpdated enable responsive updates during user interaction.


Best Practices

Adhere to the following best practices when implementing Behavior & Interaction features:

Best Practice
Recommendation

Validate Input Appropriately

Use the IsReadOnly property to enforce non-modifiability when required, and ensure proper clamping of values.

Leverage Event Hooks

Subscribe to ValueChanged and related events to keep the UI and data model synchronized.

Provide Clear User Feedback

Utilize feedback mechanisms (beep, shake) sparingly to signal invalid actions without causing annoyance.

Optimize Interaction Parameters

Adjust Step and MouseWheelDelta values to match expected user behavior for smoother control handling.


Common Pitfalls

Avoid these common issues related to behavior and interaction:

Pitfall
How to Avoid

Ignoring Read-Only Restrictions

Ensure that IsReadOnly is set and validated within the control to prevent unintended modifications.

Overriding Default Keyboard Navigation

Maintain the default behavior of keys (Right, Left, Home, End) to provide an intuitive experience.

Inadequate Feedback for Invalid Inputs

Verify that CanBeep and CanShake are enabled when needed to inform users of invalid actions.

Not Updating UI on Dynamic Changes

Always update labels or other UI elements when events like ValueChanged or DynamicValueUpdated occur.


Usage Scenarios

Behavior & Interaction is ideally suited for the following application scenarios:

Scenario
Description

Settings and Configuration Panels

Where users need to fine-tune numeric parameters with immediate visual and auditory feedback.

Data Entry and Control Forms

When precise value adjustments are essential, and the application requires robust user input handling.

Interactive Dashboards

Where real-time value updates and state changes provide meaningful insights to the user.


Real Life Usage Scenarios

Real-world applications that benefit from advanced behavior and interaction features include:

Real Life Scenario
Application

Multimedia Control Interfaces

Volume and brightness controls where dynamic feedback is crucial for fine adjustments.

Industrial Automation Systems

Control panels where read-only modes and immediate feedback on invalid operations are critical.

Financial Tools and Trading Applications

Sliders used for parameter tuning that require precise value entry and real-time feedback during adjustments.


Troubleshooting Tips

If you encounter issues with behavior and interaction, consider the following tips:

Issue
Troubleshooting Step

Unresponsive Keyboard or Mouse Input

Ensure that the control's IsInputKey override is functioning and that no other UI element is intercepting key events.

Feedback Mechanisms Not Triggering

Verify that CanBeep and CanShake are enabled, and test the control in read-only mode to see feedback.

Event Handlers Not Updating the UI

Confirm that events like ValueChanged are properly subscribed to and that the UI elements are refreshed accordingly.

Context Menu Not Appearing

Check that right-click events are not overridden by other control logic, ensuring the context menu is activated.


Review

A comprehensive review of the Behavior & Interaction feature shows that it provides a rich set of tools for managing user inputs effectively. The control’s ability to seamlessly integrate multiple interaction modes and deliver immediate feedback greatly enhances usability.

Review Aspect
Summary

Responsiveness

Excellent – immediate updates via mouse, keyboard, and context menu interactions.

User Feedback

Effective – configurable auditory and visual cues improve user awareness during interactions.

Customization Flexibility

High – numerous properties allow fine-tuning of interaction parameters and feedback mechanisms.

Robustness

Strong – built-in validations and read-only enforcement ensure reliable operation in diverse scenarios.


Summary

The Behavior & Interaction feature of the SiticoneHTrackBar control empowers developers to build interactive, responsive slider components. With support for multiple input methods, real-time event handling, and clear feedback for both valid and invalid interactions, this feature ensures that the control behaves predictably and intuitively in a wide range of application contexts.


Additional Resources

Resource
Description

API Documentation

Refer to the SiticoneNetFrameworkUI API for complete details on behavior and interaction properties and methods.

Sample Projects

Review demo projects that highlight various interaction scenarios, including keyboard, mouse, and context menu operations.

Developer Forums

Join community discussions for troubleshooting, best practices, and creative solutions related to control interactions.


By following the guidelines and examples provided in this documentation, developers can effectively implement and customize the behavior and interaction aspects of the SiticoneHTrackBar control in their .NET WinForms applications, resulting in a robust, user-friendly experience.

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Last updated 4 months ago