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On this page
  • Overview
  • Key Points
  • Best Practices
  • Common Pitfalls
  • Usage Scenarios
  • Real Life Usage Scenarios
  • Troubleshooting Tips
  • Code Examples
  • Review
  • Summary
  • Additional Useful Sections
  1. Net Framework | Net Core UI
  2. Chip and Group Controls
  3. Siticone Chip

Events

This feature enables developers to subscribe to and handle various events triggered by the chip control, allowing for responsive interaction and state management throughout the application.

Overview

The Events feature provides a mechanism to respond to user interactions and internal state changes of the chip control. Developers can subscribe to events such as chip clicks, close button clicks, selection changes, and state changes to execute custom logic. The available events are:

Event Name
Description
Triggered When

ChipClicked

Occurs when the main body of the chip is clicked, excluding the close button area.

The user clicks on the chip (not on the close button).

CloseClicked

Occurs when the close (X) button on the chip is clicked.

The user clicks on the close button.

SelectionChanged

Occurs when the chip's selection state changes.

The chip is selected or deselected.

StateChanged

Occurs when any key appearance or state property changes (such as color, selection, or animation toggles).

A monitored property (e.g., IsSelected, AccentColor) is updated.

Key Points

Aspect
Details

Customizable Interactions

Each event allows developers to implement custom behaviors based on user actions and state updates.

Decoupled Logic

Events facilitate a decoupled design, where UI updates and business logic can respond independently to state changes.

Comprehensive Feedback

The availability of multiple events (clicks, selection, state changes) provides comprehensive control feedback.

Best Practices

Practice
Recommendation

Use Specific Event Handlers

Handle ChipClicked and CloseClicked events separately to clearly differentiate between standard chip interactions and removal actions.

Centralize State Management

Use the SelectionChanged event to update other UI elements or application logic in response to the chip’s selection state.

Leverage StateChanged for Logging

Utilize the StateChanged event for debugging and logging property changes, ensuring that any unexpected state transitions are caught.

Common Pitfalls

Pitfall
Explanation

Overcomplicating Event Logic

Avoid embedding complex business logic directly within event handlers; instead, delegate to dedicated methods or services.

Ignoring Event Order

Be aware that multiple events may fire in quick succession (e.g., a click might trigger both ChipClicked and SelectionChanged), which can lead to race conditions if not managed properly.

Unsubscribing When Disposing

Ensure that event handlers are properly unsubscribed when the control is disposed to avoid memory leaks.

Usage Scenarios

Scenario
Description

User Interaction Feedback

Use ChipClicked to provide immediate feedback, such as displaying details or navigating to a new view.

Dynamic Content Removal

Implement CloseClicked to allow users to remove chips dynamically from a list or filter set.

Synchronized Selection Updates

Use SelectionChanged to trigger updates across multiple components (e.g., updating a summary view when a chip is selected).

Debugging and Theming

Leverage StateChanged to monitor and log property changes for debugging or dynamic theming adjustments.

Real Life Usage Scenarios

Scenario
Real Life Example

Email Client Label Management

In an email client, clicking a chip may filter emails (ChipClicked), while clicking the close button removes the label (CloseClicked).

E-Commerce Filter Options

Selecting a chip representing a product filter (SelectionChanged) updates the displayed product list, while state logging (StateChanged) helps track UI changes.

Dashboard Widget Interaction

In a customizable dashboard, clicking a chip can toggle the visibility of a widget, and state changes can be logged for performance monitoring.

Troubleshooting Tips

Tip
Recommendation

Verify Event Subscriptions

Ensure that all necessary events (ChipClicked, CloseClicked, SelectionChanged, StateChanged) are subscribed to in your code.

Manage Event Handler Scope

Use lambda expressions or separate methods judiciously to maintain clarity and avoid tightly coupled code within event handlers.

Log Event Triggers

Implement logging within event handlers during development to trace the order and frequency of events, aiding in debugging.

Code Examples

Basic Event Handling

The following example demonstrates how to subscribe to the primary events of the chip control and handle them appropriately:

using System;
using System.Drawing;
using System.Windows.Forms;
using SiticoneNetFrameworkUI;

public class BasicEventsForm : Form
{
    private SiticoneChip chip;

    public BasicEventsForm()
    {
        this.Text = "Chip Events Demo";
        this.Size = new Size(400, 300);
        InitializeChip();
    }

    private void InitializeChip()
    {
        chip = new SiticoneChip
        {
            Text = "Interactive Chip",
            Location = new Point(50, 50),
            Size = new Size(250, 40),
            // Enable interaction properties for demonstration
            EnableSelection = true,
            ShowCloseButton = true,
            AutoDisposeOnClose = true
        };

        // Subscribe to events
        chip.ChipClicked += Chip_ChipClicked;
        chip.CloseClicked += Chip_CloseClicked;
        chip.SelectionChanged += Chip_SelectionChanged;
        chip.StateChanged += Chip_StateChanged;

        this.Controls.Add(chip);
    }

    private void Chip_ChipClicked(object sender, EventArgs e)
    {
        MessageBox.Show("ChipClicked event fired: Chip body was clicked.");
    }

    private void Chip_CloseClicked(object sender, EventArgs e)
    {
        MessageBox.Show("CloseClicked event fired: Close button was clicked.");
    }

    private void Chip_SelectionChanged(object sender, EventArgs e)
    {
        var currentChip = sender as SiticoneChip;
        MessageBox.Show($"{currentChip.Text} selection state changed to: {currentChip.IsSelected}");
    }

    private void Chip_StateChanged(object sender, ChipStateChangedEventArgs e)
    {
        // Log the property change for debugging purposes
        Console.WriteLine($"StateChanged: Property '{e.PropertyName}' changed to '{e.NewValue}'");
    }

    [STAThread]
    public static void Main()
    {
        Application.Run(new BasicEventsForm());
    }
}

Advanced Event-Driven Interaction

This example shows a scenario where multiple chips are used, and events are handled to update a shared UI element (e.g., a status label) dynamically based on chip interactions:

using System;
using System.Drawing;
using System.Windows.Forms;
using SiticoneNetFrameworkUI;

public class AdvancedEventsForm : Form
{
    private Label statusLabel;
    private SiticoneChip chip1;
    private SiticoneChip chip2;

    public AdvancedEventsForm()
    {
        this.Text = "Advanced Chip Events Demo";
        this.Size = new Size(500, 350);
        InitializeComponents();
    }

    private void InitializeComponents()
    {
        // Create a status label to display event messages
        statusLabel = new Label
        {
            Text = "Status: Waiting for interaction...",
            Location = new Point(50, 20),
            Size = new Size(400, 30)
        };

        // Initialize first chip
        chip1 = new SiticoneChip
        {
            Text = "Chip One",
            Location = new Point(50, 70),
            Size = new Size(200, 40),
            EnableSelection = true,
            ShowCloseButton = true
        };

        // Initialize second chip
        chip2 = new SiticoneChip
        {
            Text = "Chip Two",
            Location = new Point(50, 130),
            Size = new Size(200, 40),
            EnableSelection = true,
            ShowCloseButton = true
        };

        // Subscribe to events for both chips
        chip1.ChipClicked += (s, e) => UpdateStatus("Chip One clicked.");
        chip2.ChipClicked += (s, e) => UpdateStatus("Chip Two clicked.");

        chip1.SelectionChanged += (s, e) => UpdateStatus($"Chip One selection changed: {chip1.IsSelected}");
        chip2.SelectionChanged += (s, e) => UpdateStatus($"Chip Two selection changed: {chip2.IsSelected}");

        chip1.CloseClicked += (s, e) => UpdateStatus("Chip One close button clicked.");
        chip2.CloseClicked += (s, e) => UpdateStatus("Chip Two close button clicked.");

        // Add controls to the form
        this.Controls.Add(statusLabel);
        this.Controls.Add(chip1);
        this.Controls.Add(chip2);
    }

    private void UpdateStatus(string message)
    {
        statusLabel.Text = $"Status: {message}";
    }

    [STAThread]
    public static void Main()
    {
        Application.Run(new AdvancedEventsForm());
    }
}

Review

Aspect
Review Comments

Responsive Interaction

The event-based design ensures that user interactions with the chip are immediately recognized and acted upon.

Flexibility in Logic

Multiple events allow developers to separate concerns and handle different aspects of the chip's behavior independently.

Debugging and Logging

The StateChanged event provides a useful tool for tracking property changes, which is valuable for debugging and theme adjustments.

Summary

The Events feature of the SiticoneChip control provides a robust and flexible framework for handling user interactions and internal state changes. By subscribing to events like ChipClicked, CloseClicked, SelectionChanged, and StateChanged, developers can integrate custom logic and feedback mechanisms into their applications, ensuring a responsive and intuitive user experience.

Additional Useful Sections

Integration Checklist

Checklist Item
Status/Recommendation

Confirm Event Subscriptions

Ensure that all desired events are correctly subscribed in your code.

Validate Event Handler Logic

Test each event handler independently to confirm that the correct logic is executed for each interaction.

Unsubscribe Appropriately

Remove event subscriptions when the chip is disposed to prevent memory leaks.

Demo Tips

Tip
Description

Interactive Logging

Use a logging mechanism (e.g., console output or a UI label) to display event triggers and validate behavior during development.

Simulate Complex Interactions

Create scenarios where multiple chips interact (e.g., grouping or exclusive selection) to demonstrate advanced event handling.

Emphasize State Changes

Leverage the StateChanged event to showcase dynamic UI updates and theming changes in real time.

This comprehensive documentation should assist developers in effectively integrating and managing the Events feature of the SiticoneChip control, ensuring that the chip responds accurately to user actions and state changes throughout the application.

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