Behavior
Provides control over how the button responds to user interactions such as clicks, keyboard inputs, and double-click actions, ensuring the component reacts predictably in various usage scenarios.
Overview
Feature Details
Property/Event
Type
Default Value
Description
Code Examples
Basic Integration
using System;
using System.Drawing;
using System.Windows.Forms;
using SiticoneNetFrameworkUI;
namespace BehaviorDemo
{
public partial class MainForm : Form
{
private SiticonePlayPauseButton playPauseButton;
public MainForm()
{
InitializeComponent();
InitializeBehaviorDemo();
}
private void InitializeBehaviorDemo()
{
playPauseButton = new SiticonePlayPauseButton
{
Location = new Point(50, 50),
Size = new Size(80, 80),
// Initially, the control shows the play icon (IsPlaying = false)
IsPlaying = false,
// Enable double-click action (optional)
EnableDoubleClickAction = true,
DoubleClickActionCommand = "Stop"
};
// Subscribe to the StateChanged event
playPauseButton.StateChanged += PlayPauseButton_StateChanged;
// Subscribe to the DoubleClickActionExecuted event
playPauseButton.DoubleClickActionExecuted += PlayPauseButton_DoubleClickActionExecuted;
this.Controls.Add(playPauseButton);
}
private void PlayPauseButton_StateChanged(object sender, EventArgs e)
{
// Log or update UI elements based on the new state
Console.WriteLine("State changed: IsPlaying = " + playPauseButton.IsPlaying);
}
private void PlayPauseButton_DoubleClickActionExecuted(object sender, EventArgs e)
{
// Execute custom logic on double-click
MessageBox.Show("Double-click action executed: " + playPauseButton.DoubleClickActionCommand);
}
}
}Advanced Behavior Customization
Key Points
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Best Practices
Recommendation
Rationale
Common Pitfalls
Issue
Explanation
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Description
Sample Code Reference
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Demo Projects
Demo Feature
Description
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