Events and Callbacks
Allows developers to integrate custom logic or update other parts of the application in response to changes in the gauge’s state, etc.
Overview
The Events and Callbacks feature in the SiticoneGaugeClock control exposes public events and virtual callback methods that are triggered during key operations. When the gauge value changes (either through programmatic updates or user interaction), the ValueChanged event is fired. Similarly, when an animated transition completes, the AnimationCompleted event is raised. Additionally, a standard PropertyChanged event is provided for notifying subscribers when a property value changes. These events enable the host application to respond dynamically—for example, by logging changes, updating related UI components, or triggering business logic.
Feature Settings and Customization
The table below outlines the available events and their corresponding callback methods, describing their function, default behavior, and sample usage snippets.
ValueChanged
Fires when the gauge’s value is updated (either through animation or direct assignment).
EventHandler: void(object sender, EventArgs e)
csharp<br/>gauge.ValueChanged += (s, e) => { MessageBox.Show("Gauge value changed."); };<br/>
AnimationCompleted
Fires when an ongoing animation (transition between values) completes.
EventHandler: void(object sender, EventArgs e)
csharp<br/>gauge.AnimationCompleted += (s, e) => { /* Additional logic after animation */ };<br/>
PropertyChanged
Notifies subscribers when a property value has changed; useful for data binding and UI updates.
PropertyChangedEventHandler: void(object sender, PropertyChangedEventArgs e)
csharp<br/>gauge.PropertyChanged += (s, e) => { Console.WriteLine($"{e.PropertyName} updated."); };<br/>
OnValueChanged()
Virtual method that raises the ValueChanged event; can be overridden to inject custom behavior.
protected virtual void OnValueChanged(EventArgs e)
Override this method in a derived control to add custom logic before or after the event is raised.
OnAnimationCompleted()
Virtual method that raises the AnimationCompleted event; can be overridden in a subclass.
protected virtual void OnAnimationCompleted(EventArgs e)
Override to customize the behavior when an animation finishes.
Note: The events are raised by internal logic (e.g., when the value is updated via SetTargetValue or when the animation timer completes), so subscribing to these events allows your application to monitor and react to gauge state changes.
Key Points
The table below summarizes the critical aspects of the Events and Callbacks feature.
Responsive Updates
Events ensure that any change in the gauge—whether through user interaction or programmatic updates—is immediately notified to subscribers.
Customizability
Virtual callback methods (OnValueChanged and OnAnimationCompleted) can be overridden to customize the control’s behavior.
Integration Flexibility
The events can be used for data binding, logging, triggering further actions, or updating related UI components.
Best Practices
Use the following guidelines to ensure effective utilization of events and callbacks.
Subscribe Early
Attach event handlers during initialization to capture all changes from the control.
csharp<br/>public MainForm() { InitializeComponent(); <br/> gauge.ValueChanged += Gauge_ValueChanged; }<br/><br/>private void Gauge_ValueChanged(object sender, EventArgs e) { /* Handle event */ }<br/>
Keep Event Handlers Lightweight
Ensure that event handler code executes quickly to avoid UI lag during frequent value updates or animations.
Offload heavy processing to background threads if needed.
Override Virtual Methods When Necessary
For custom behavior that must occur before or after the standard event raising, override OnValueChanged or OnAnimationCompleted.
csharp<br/>protected override void OnValueChanged(EventArgs e) { /* Custom logic */; base.OnValueChanged(e); }<br/>
Unsubscribe When Not Needed
Detach event handlers when the control is disposed or no longer needed to prevent memory leaks.
In the Dispose method, unsubscribe from events.
Common Pitfalls
Avoid these common issues when working with events and callbacks.
Neglecting to Unsubscribe
Failure to remove event handlers can lead to memory leaks and unintended behavior when controls are re-created.
Ensure proper unsubscription in Dispose or when the event is no longer needed.
Overly Complex Handlers
Complex or long-running operations inside event handlers may block the UI thread, causing lag.
Keep handlers simple; consider using asynchronous methods or delegating heavy work to background threads.
Overriding Without Calling Base Methods
Overriding OnValueChanged or OnAnimationCompleted without calling the base method may prevent the event from being raised.
Always call base.OnValueChanged(e) or base.OnAnimationCompleted(e) when overriding.
Usage Scenarios
The table below outlines typical scenarios where the Events and Callbacks feature is advantageous.
Real-Time Dashboard Updates
Automatically update other UI elements or trigger analytics when the gauge value changes.
Subscribe to ValueChanged to update a status label with the latest value.
Animation-Driven Actions
Trigger specific actions (such as logging or triggering further animations) once the gauge animation completes.
Subscribe to AnimationCompleted to log the end of an animated transition.
Data Binding and MVVM Integration
Use PropertyChanged events to keep bound view models updated when gauge properties change.
Bind the PropertyChanged event to update a view model property in a data binding scenario.
Real Life Usage Scenarios
The table below presents real-world examples demonstrating the application of events and callbacks.
Financial Trading Application
Update a summary panel in real time as the gauge (e.g., market index) changes by subscribing to ValueChanged.
csharp<br/>gauge.ValueChanged += (s, e) => { summaryPanel.Update(gauge.Value); };<br/>
Automotive Dashboard
Trigger safety alerts when the speed gauge animation completes, ensuring that alerts are only fired once the transition finishes.
csharp<br/>gauge.AnimationCompleted += (s, e) => { AlertSystem.CheckSpeed(gauge.Value); };<br/>
Industrial Process Control
Use PropertyChanged events to automatically log changes to critical gauge properties for audit and analysis purposes.
csharp<br/>gauge.PropertyChanged += (s, e) => { Logger.Log($"{e.PropertyName} changed."); };<br/>
Troubleshooting Tips
If issues arise with event handling or callbacks, consider the following troubleshooting tips.
Event Not Firing
The event may not fire if the corresponding property is not updated, or the base method is not called in an override.
Check that properties are updated correctly and that overridden methods call the base implementation.
Memory Leaks
Persistent subscriptions from events can cause memory leaks if not unsubscribed properly.
Unsubscribe from events in the control's Dispose method or when the handler is no longer needed.
Unresponsive UI
Long-running code within an event handler can block the UI thread.
Optimize event handler code; offload heavy work to a background thread or use asynchronous methods.
Integration Example
Below is a complete code sample demonstrating how to integrate and handle events and callbacks in a WinForms application using the SiticoneGaugeClock control:
In this example, the MainForm subscribes to the ValueChanged, AnimationCompleted, and PropertyChanged events. When the gauge value updates, the status label is refreshed; once an animation completes, a message box is displayed; and every property change is logged to the console. This illustrates how to use events and callbacks to integrate gauge state updates with other UI elements and application logic.
Review
The Events and Callbacks feature provides a robust mechanism for notifying your application of changes to the gauge. By subscribing to events like ValueChanged and AnimationCompleted, you can seamlessly integrate the gauge with other UI elements and business logic. Overriding virtual methods further enhances customization by allowing you to inject specific behavior into the control’s internal workflow.
Summary
The Events and Callbacks feature allows developers to respond dynamically to gauge state changes by subscribing to events and, if needed, overriding virtual callback methods. With events such as ValueChanged, AnimationCompleted, and PropertyChanged, you can update the UI, trigger further actions, and log changes efficiently. Detailed tables, best practices, usage scenarios, troubleshooting tips, and a full integration example have been provided to facilitate smooth implementation and effective customization in your WinForms applications.
Additional sections such as Key Points, Best Practices, and Real Life Usage Scenarios further assist in optimizing the use of events and callbacks, ensuring that your application remains responsive and interactive as gauge values change.
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