Behavior
A feature that defines the chip control’s operational characteristics, governing how it responds to user input, manages its selection state, and disposes itself when necessary.
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Code Example: Basic Behavior Setup
// Create a chip with selection enabled and auto-disposal on close.
var behaviorChip = new SiticoneGroupChip
{
Text = "Behavior Chip",
// Allow the chip to be selected by the user.
EnableSelection = true,
// Initially, the chip is not selected.
IsSelected = false,
// Enable auto-disposal so that the chip removes itself when closed.
AutoDisposeOnClose = true,
// Optionally, display the close button.
ShowCloseButton = true
};
// Subscribe to the interactive events to handle behavior.
behaviorChip.ChipClicked += (sender, e) =>
{
// Toggle the selection state on click.
behaviorChip.IsSelected = !behaviorChip.IsSelected;
Console.WriteLine($"Chip selection toggled. New state: {behaviorChip.IsSelected}");
};
behaviorChip.CloseClicked += (sender, e) =>
{
// Additional cleanup logic can be implemented here.
Console.WriteLine("Chip close button clicked. The chip will auto-dispose if enabled.");
};
// Add the chip to the form or container.
this.Controls.Add(behaviorChip);Common Pitfalls
Pitfall
Explanation
Code Example: Avoiding Inconsistent Behavior
Usage Scenarios
Scenario
Description
Code Example: Toggleable Option Chip
Real Life Usage Scenarios
Real Life Scenario
Example
Code Example: Email Label Chip
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