---
description: >-
  Motion & Animation drives the dynamic behavior of the spinner, providing
  fine-grained control over rotation speed, direction, and animation sequences
  to deliver a fluid and responsive user experience
---

# Motion and Animation

## Overview

This section covers the Motion and Animation features of the SiticoneCircularSpinner control. Developers can control the spinner's rotation dynamics, toggle its running state, and animate changes in both the number of segments and rotation speed. Additionally, the spinner provides events to track its lifecycle (start and stop). These capabilities allow the spinner to serve not only as a decorative loading indicator but also as an interactive progress visualizer.

***

### Properties and Methods Table

The table below summarizes the key properties and methods related to Motion and Animation customization:

| Feature                | Type/Signature                                           | Default Value | Description                                                                                                                         | Usage Example                                                                              |
| ---------------------- | -------------------------------------------------------- | ------------- | ----------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
| RotationSpeed          | int                                                      | 30            | Specifies the interval (in milliseconds) for the timer tick, thus controlling the rotation speed.                                   | `spinner.RotationSpeed = 20;`                                                              |
| RotationDirection      | enum (RotationDirections: Clockwise, CounterClockwise)   | Clockwise     | Determines the direction in which the spinner rotates.                                                                              | `spinner.RotationDirection = SiticoneCircularSpinner.RotationDirections.CounterClockwise;` |
| IsRunning              | bool                                                     | true          | Indicates whether the spinner is actively animating.                                                                                | `spinner.IsRunning = false;`                                                               |
| Pause()                | void Pause()                                             | N/A           | Temporarily halts the spinner's rotation without changing its state.                                                                | `spinner.Pause();`                                                                         |
| Resume()               | void Resume()                                            | N/A           | Resumes the spinner's rotation if it is currently paused.                                                                           | `spinner.Resume();`                                                                        |
| AnimateSegments        | void AnimateSegments(int targetSpokes, int duration)     | N/A           | Smoothly transitions the number of segments (spokes) to a target value over a specified duration.                                   | `spinner.AnimateSegments(10, 1000);`                                                       |
| AnimateRotationSpeed   | void AnimateRotationSpeed(int targetSpeed, int duration) | N/A           | Gradually changes the rotation speed to a target value over a specified duration, allowing for smooth acceleration or deceleration. | `spinner.AnimateRotationSpeed(50, 2000);`                                                  |
| IntegrateWithTask      | void IntegrateWithTask(Task task)                        | N/A           | Links the spinner to a task's progress, updating its progress state as the task completes.                                          | `spinner.IntegrateWithTask(yourTask);`                                                     |
| SpinnerStarted (Event) | event EventHandler                                       | N/A           | Fired when the spinner animation starts.                                                                                            | `spinner.SpinnerStarted += (s, e) => { /* handle start */ };`                              |
| SpinnerStopped (Event) | event EventHandler                                       | N/A           | Fired when the spinner animation stops.                                                                                             | `spinner.SpinnerStopped += (s, e) => { /* handle stop */ };`                               |

***

### Code Examples and Samples

#### Sample Code: Basic Motion and Animation Integration

```csharp
// Create an instance of the spinner control
var spinner = new SiticoneNetFrameworkUI.SiticoneCircularSpinner();

// Set the rotation speed for a brisk animation
spinner.RotationSpeed = 20;

// Change the rotation direction to counterclockwise
spinner.RotationDirection = SiticoneNetFrameworkUI.SiticoneCircularSpinner.RotationDirections.CounterClockwise;

// Stop the spinner initially (if needed)
spinner.IsRunning = false;

// Start the spinner animation
spinner.IsRunning = true;

// Attach event handlers for spinner lifecycle events
spinner.SpinnerStarted += (s, e) => 
{
    Console.WriteLine("Spinner has started.");
};
spinner.SpinnerStopped += (s, e) => 
{
    Console.WriteLine("Spinner has stopped.");
};

// Add the spinner to your WinForms form
this.Controls.Add(spinner);
spinner.Location = new Point(200, 200);
```

#### Sample Code: Using Pause, Resume, and Animation Methods

```csharp
// Pause and resume the spinner animation based on user interaction
private void btnPause_Click(object sender, EventArgs e)
{
    spinner.Pause();
}

private void btnResume_Click(object sender, EventArgs e)
{
    spinner.Resume();
}

// Animate the number of spokes to 10 over 1 second
private void btnAnimateSegments_Click(object sender, EventArgs e)
{
    spinner.AnimateSegments(10, 1000);
}

// Gradually increase the rotation speed to 50 over 2 seconds
private void btnAnimateSpeed_Click(object sender, EventArgs e)
{
    spinner.AnimateRotationSpeed(50, 2000);
}
```

#### Sample Code: Integrating with a Task Progress

```csharp
// Example: Integrating the spinner with a long-running task
private async void btnStartTask_Click(object sender, EventArgs e)
{
    // Simulate a long-running task
    Task longRunningTask = Task.Run(() =>
    {
        // Simulate work
        Thread.Sleep(5000);
    });
    
    // Bind the spinner progress to the task
    spinner.IntegrateWithTask(longRunningTask);
    
    await longRunningTask;
    Console.WriteLine("Task completed, spinner progress set to 1.");
}
```

***

### Key Points

The table below outlines the critical aspects of using Motion and Animation:

| Aspect             | Explanation                                                                                                          | Recommendations                                                          |
| ------------------ | -------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| Rotation Dynamics  | Control over speed and direction ensures that the spinner's motion aligns with user expectations.                    | Adjust RotationSpeed and RotationDirection to match design intent.       |
| State Management   | The IsRunning property, along with Pause() and Resume(), enables precise control over the spinner's lifecycle.       | Use these controls to optimize UI responsiveness during long operations. |
| Dynamic Animations | AnimateSegments and AnimateRotationSpeed allow smooth transitions between different visual states.                   | Use these methods to enhance user experience during state changes.       |
| Task Integration   | IntegrateWithTask links the spinner's progress to asynchronous operations, creating an intuitive progress indicator. | Bind spinner progress to background tasks to provide real-time feedback. |

***

### Best Practices

| Best Practice                       | Explanation                                                                                      | Sample Implementation                                                               |
| ----------------------------------- | ------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| Maintain Consistent Animation Speed | Avoid rapid changes in rotation speed to ensure smooth and predictable animation.                | `spinner.RotationSpeed = 25;`                                                       |
| Use Direction Intentionally         | Select a rotation direction that complements your UI flow and user expectations.                 | `spinner.RotationDirection = SiticoneCircularSpinner.RotationDirections.Clockwise;` |
| Leverage Pause/Resume Controls      | Use Pause() and Resume() to manage animation state during heavy processing or user interactions. | Call `spinner.Pause();` during modal dialogs or processing events.                  |
| Smooth Transition Animations        | Employ AnimateSegments and AnimateRotationSpeed for fluid transitions between states.            | `spinner.AnimateSegments(12, 1500);`                                                |

***

### Common Pitfalls

| Pitfall                     | Explanation                                                                                         | Mitigation Strategy                                                                |
| --------------------------- | --------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
| Abrupt Speed Changes        | Sudden changes in RotationSpeed may result in jarring animations.                                   | Gradually animate speed changes using AnimateRotationSpeed.                        |
| Unmanaged State Transitions | Switching IsRunning without proper pause/resume handling may lead to inconsistent animations.       | Always ensure that Pause() or Resume() is called when toggling state.              |
| Overlapping Animations      | Starting multiple animations concurrently can conflict and result in unexpected behavior.           | Wait for one animation to complete before starting another.                        |
| Inadequate Task Integration | Not synchronizing spinner progress with task status might mislead users about operation completion. | Integrate tasks carefully using IntegrateWithTask and update progress accordingly. |

***

### Usage Scenarios

| Scenario                           | Explanation                                                                                          | Implementation Example                                                     |
| ---------------------------------- | ---------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------- |
| Loading Indicators                 | Utilize the spinner to indicate loading or processing by controlling its start/stop state.           | Toggle IsRunning property during data fetch operations.                    |
| Dynamic Feedback During Operations | Animate rotation speed or segment count to reflect changes in processing intensity or task progress. | Use AnimateSegments and AnimateRotationSpeed during user-triggered events. |
| Real-Time Task Progress            | Bind the spinner's progress to a background task for an integrated progress indicator.               | Integrate with asynchronous tasks using IntegrateWithTask.                 |

***

### Review

The Motion and Animation features of the SiticoneCircularSpinner control offer a robust mechanism for delivering smooth, dynamic visual feedback. By configuring properties such as RotationSpeed, RotationDirection, and IsRunning, and utilizing methods like Pause, Resume, AnimateSegments, and AnimateRotationSpeed, developers can achieve highly responsive and visually engaging animations. Furthermore, integrating with asynchronous tasks ensures that the spinner not only entertains but also informs users about background operations.

***

### Summary

Motion and Animation is the heartbeat of the spinner control, enabling dynamic behavior through precise control of rotation parameters and state management. By leveraging the comprehensive set of properties, methods, and events provided, developers can create an interactive, visually engaging spinner that enhances the overall user experience and effectively communicates progress and activity.

***

### Additional Considerations

| Consideration           | Details                                                                                                   | Recommendations                                                  |
| ----------------------- | --------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| Performance Impact      | Frequent updates and complex animations may affect rendering performance on lower-end systems.            | Test on target hardware and optimize animations if necessary.    |
| Synchronization with UI | Ensure that animation state changes do not conflict with other UI operations during heavy processing.     | Manage state transitions carefully with Pause() and Resume().    |
| User Experience         | A well-timed animation can improve user engagement, while poor transitions may distract or confuse users. | Consider user feedback and adjust animation timings accordingly. |

***

By adhering to the guidelines and leveraging the robust Motion and Animation features of the SiticoneCircularSpinner control, developers can create a dynamic, fluid, and highly interactive UI component that significantly enhances user experience during processing and loading operations.
