# Behavior & Read-Only Config

## Overview

The Behavior & Read‑Only Settings feature provides three primary properties that allow developers to control the interactive state of the button. When the button is set to read‑only using the `IsReadOnly` property, it prevents standard click actions from executing, and—if enabled—triggers either a shaking animation or an audible beep to indicate that the button is inactive. This behavior is particularly useful in applications where certain actions must be disabled under specific conditions without completely removing the control from the user interface.

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### Property Summary

The table below summarizes the key properties associated with Behavior & Read‑Only Settings:

| Property   | Type | Default Value | Category | Description                                                                                                                         |
| ---------- | ---- | ------------- | -------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| IsReadOnly | bool | false         | Behavior | Determines if the button is read‑only; when set to true, it disables normal click actions and triggers feedback animations instead. |
| CanShake   | bool | true          | Feedback | Enables the shake animation as feedback when the button is read‑only and a click is attempted.                                      |
| CanBeep    | bool | true          | Feedback | Enables an audible beep as feedback when the button is read‑only and a click is attempted.                                          |

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### Key Points

The following table highlights essential details to keep in mind when using Behavior & Read‑Only Settings:

| Key Point        | Explanation                                                                                                     |
| ---------------- | --------------------------------------------------------------------------------------------------------------- |
| Read‑Only Mode   | When `IsReadOnly` is set to true, the button does not perform its default action, instead providing feedback.   |
| Visual Feedback  | Enabling `CanShake` triggers a shake animation, giving users a clear indication of the button’s disabled state. |
| Audible Feedback | With `CanBeep` enabled, an audible beep is played when the button is interacted with in read‑only mode.         |

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### Best Practices

The table below lists best practices for implementing Behavior & Read‑Only Settings in your application:

| Best Practice                                    | Explanation                                                                                                      |
| ------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------- |
| Set `IsReadOnly` appropriately                   | Use `IsReadOnly` to disable button actions in scenarios where the operation is not permitted or applicable.      |
| Provide user feedback with animations and sounds | Enable `CanShake` and `CanBeep` to inform users why their action did not trigger the expected behavior.          |
| Test feedback in multiple environments           | Verify that both the shaking animation and beep sound work consistently across different Windows configurations. |

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### Common Pitfalls

Consider the following pitfalls when working with these settings:

| Pitfall                                             | Explanation                                                                                                                  |
| --------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| Disabling feedback mechanisms inadvertently         | If both `CanShake` and `CanBeep` are turned off, users might be confused when the button appears clickable but does nothing. |
| Overuse of audible feedback                         | Excessive beep sounds may disrupt the user experience, so use the audible feedback judiciously.                              |
| Neglecting to update UI state based on `IsReadOnly` | Ensure that the UI reflects the read‑only state (e.g., changing the cursor) to avoid user frustration.                       |

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### Usage Scenarios

The following table illustrates typical usage scenarios for Behavior & Read‑Only Settings:

| Scenario                                                | How to Implement                                                                                                          | Code Example                                                                                                                                       |
| ------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| Disabling navigation during an ongoing process          | Set `IsReadOnly = true` when a background task is running to prevent navigation until the task completes.                 | `csharp<br>// Example: disable navigation during a process<br>siticoneNavForwardButton.IsReadOnly = true;<br>`                                     |
| Providing visual and audible feedback in invalid states | Enable `CanShake` and `CanBeep` so that when users click the button in a disabled state, they receive immediate feedback. | `csharp<br>// Example: enable feedback when disabled<br>siticoneNavForwardButton.CanShake = true;<br>siticoneNavForwardButton.CanBeep = true;<br>` |

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### Integration Example

Below is an extensive code example demonstrating how to integrate and customize the Behavior & Read‑Only Settings feature in a .NET WinForms application:

```csharp
using System;
using System.Windows.Forms;
using SiticoneNetFrameworkUI;

namespace WinFormsDemoApp
{
    public partial class MainForm : Form
    {
        // Declare the custom navigation forward button.
        private SiticoneNavForwardButton navForwardButton;

        public MainForm()
        {
            InitializeComponent();
            InitializeNavForwardButton();
        }

        private void InitializeNavForwardButton()
        {
            // Instantiate the button.
            navForwardButton = new SiticoneNavForwardButton
            {
                Location = new System.Drawing.Point(50, 50),
                Size = new System.Drawing.Size(40, 40),
                // Configure Behavior & Read-Only Settings
                IsReadOnly = true,   // Disable normal click actions.
                CanShake = true,     // Enable shaking feedback.
                CanBeep = true,      // Enable audible beep feedback.
                // Additional customization can be added here.
            };

            // Optionally subscribe to events.
            navForwardButton.ParticleAnimationCompleted += NavForwardButton_ParticleAnimationCompleted;
            navForwardButton.HoverAnimationCompleted += NavForwardButton_HoverAnimationCompleted;

            // Add the button to the form.
            Controls.Add(navForwardButton);
        }

        private void NavForwardButton_ParticleAnimationCompleted(object sender, EventArgs e)
        {
            // Handle post-particle animation tasks here.
            MessageBox.Show("Particle animation completed.");
        }

        private void NavForwardButton_HoverAnimationCompleted(object sender, EventArgs e)
        {
            // Handle post-hover animation tasks here.
            Console.WriteLine("Hover animation completed.");
        }
    }
}
```

In the example above, the navigation button is configured to be read‑only, ensuring that when a user clicks it, instead of performing a navigation action, it will trigger a shake animation and a beep sound. This approach is useful for indicating to users that the action is currently unavailable.

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### Review

Below is a review of the Behavior & Read‑Only Settings feature:

| Aspect                    | Comments                                                                                             |
| ------------------------- | ---------------------------------------------------------------------------------------------------- |
| Functionality             | Disables standard click actions and provides alternative visual (shake) and audible (beep) feedback. |
| Integration               | Simple integration through property assignments in the WinForms designer or programmatically.        |
| Customization Flexibility | Allows independent enabling/disabling of shaking and beeping to suit application needs.              |

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### Summary

The Behavior & Read‑Only Settings feature is essential for managing user interactions when a button should be inactive. By setting `IsReadOnly` to true and utilizing the optional `CanShake` and `CanBeep` properties, developers can provide clear feedback to users without removing the control from the UI. This improves user experience and reduces confusion in situations where actions are temporarily unavailable.

| Summary Point       | Explanation                                                                                                        |
| ------------------- | ------------------------------------------------------------------------------------------------------------------ |
| Read‑Only Control   | Prevents standard click actions to ensure that disabled operations do not execute unexpectedly.                    |
| Feedback Mechanisms | Shake animation and beep sound provide immediate, intuitive feedback when interactions occur.                      |
| Ease of Integration | Simple property settings and event hooks allow for quick customization and integration into WinForms applications. |

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### Additional Information

| Section                  | Details                                                                                                           |
| ------------------------ | ----------------------------------------------------------------------------------------------------------------- |
| Documentation References | This documentation refers exclusively to the provided code sample and its behavior.                               |
| Extensibility            | Developers can further extend the behavior by handling the provided events or modifying the feedback mechanisms.  |
| Testing Recommendations  | Ensure that the visual and audible feedback is tested under various system configurations to confirm consistency. |

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By following this documentation and the provided examples, developers can easily integrate the Behavior & Read‑Only Settings feature into their .NET WinForms applications, ensuring that the control responds appropriately to user interactions under various states.
